This blog has evolved and will continue to evolve...this is what happens when you turn off the TV for over a year...
Sunday, December 26, 2010
Final Reflection
In my classroom, there is larger impact each time I open the doors each morning. I have used surveys, and utilized other technology in order to give the students ownership over their education and to make information more accessible to every student. Providing options through technology makes creating this environment for my students very simple.
I have already begun to utilize simple technology like web2.0 tools and technology that is associated with our textbook to create centers for lessons. The students have freedom to move through the information at their own speed and choose their own notes and practices while coming to the same accomplishments. I have found that providing options for all usually helps the students who require certain differentiation according to their IEPs without much additional planning. Conversely, providing different types of options for assessments utilizes every students' strengths to their advantage, especially in regards to their learning styles.
Laureate Education, Inc. (Executive Producer). (2009). “Universal Design for Learning” [Educational video]. Baltimore: Author.
Laureate Education, Inc. (Producer). (2009). Introduction: Knowing Your Students [DVD] Reaching and engaging all learners through technology. Baltimore: Author.
Wednesday, November 3, 2010
New Project for New Baby



Sunday, October 31, 2010
Final Reflection of the GAME Plan
Step 2: I have particularly learned through this experience, the need for school cooperation and the inspiration that can come from collaborating with others. At this moment the math department is trying to put together a wiki in order to connect the entire student body in a more unified look at math. It is very exciting to have tried and experimented in this way with my colleagues.
Step 3: I believe the biggest change in instructional practice that will come of the use of the GAME Plan is to always be open to sharing experiences and set failures as valuable as successes in the learning sphere. The GAME Plan allows us as teachers and learners to do this safely and effectively.
Wednesday, October 20, 2010
Incorporating the GAME plan into STUDENT life
As we went through these past couple of weeks, working on our GAME plan, it was clear that using this simple graphic and mental organizer simplified a seemingly complicated problem: utilizing technology effectively in the classroom community. Obviously, this lends itself to problem-based learning. Having students fill out a simple graphic organizer, as we have for our standards will illuminate a new focus to their learning as they move along through a problem-based lesson, just as we have not learned more ways to use technology, but new ways to look at technology. Students will be more aware of what they are learning just as they are ever so clear about the math goals we have. However, when using the GAME plan set up, students are more in charge and motivated when using their own technology goals.
My only concern is overwhelming students with another form to fill out. Would anyone have another suggestion for guiding students through a GAME plan of their own without having them hold on to yet another piece of paper? Perhaps a class blog of some kind?
Sunday, October 17, 2010
Wednesday, October 13, 2010
Evaluating the GAME plan
Thus far, in trying to incorporate my GAME plan into my instructional practices I have found that teaching is a lot of getting through the administrative aspects in order to provide these lessons to my students. This is due to the allocation of money in ways that are not necessarily agreed upon by all teachers in the district. Previously I explained my districts current position on ONLY using eChalk as they have spent a lot of money on the program. This fact remains a roadblock in the use of the wikis in my classroom. eChalk is extremely glitchy at the school and although I have tried quite a few times these past few days, the program seems to be too convoluted for my students (and myself at times!)
What goals are you still working toward?
I confess, I am still trying to teach my students how to use this program and also how to maintain a student-professional atmosphere when posting discussions. This means asking students to refrain from smiley faces, extra exclamation points, as well as having the students use proper spelling and grammar.
Based on the NETS-T, what new learning goals will you set for yourself?
I will be continuing the goals I have initially set forth as progress has been quite slow.
If you are not ready to set new learning goals, how will you extend what you have learned so far?
My intention is to start my wiki with the students and expand the communication “To obtain a constant, quality communication system that reaches parents, students, and teachers.” My next extension would be towards the teachers and lastly towards the parents.
What learning approaches will you try next time to improve your learning?
In the future I will definitely try to accomplish a goal that is a more immediate notion rather than something that requires the attention of the entire school district. It is better to go from a classroom experiment to a school wide/district wide initiative than vice versus.
National Education Standards for Teachers (NETS-T) located at
http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final.pdf
Wednesday, October 6, 2010
One Step Forward: Making Progress with the GAMEPlan
Upon speaking with the other teachers and showing a sample WIKI to my department, I have met with some great enthusiasts, but also quite a few who are resistant to the idea. I have a great and overwhelming feeling that this WIKI idea will largely be my own, with perhaps a scant few that may chime in from time to time. In my school, we are actually being persuasively asked to use a program called eChalk to do our teacher websites, blogs, and WIKIS. This particular program is proving convoluted and glitchy. One of the main glitches is that the tech department has yet to give the students their required emails. While my students are awaiting this information, I am being asked to be patient and therefore my plans are being put on hold for the moment.
What have you learned so far that you can apply in your instructional practice?
I am currently in the process of trying to figure out a new “wiki-system.” I am trying to understand the logistics, smooth out the glitches, and see how it runs on our computers. In this way, I will be more adept at asking students to complete an assignment in class.
I am also focusing my classroom lessons to revolve around collaborative work using computers in order to get students used to the use of the computers and how they should manipulate them without harming the technology.
What do you still have to learn? What new questions have arisen?
How will you adjust your plan to fit your current needs?
My biggest question at this moment is: when will the program be ready?
I am also looking into what kinds of conferences I might be able to get into this year for further technological projects, especially regarding project based learning, as I find myself hopelessly under equipped.
